The Fur Project

The “Fur Project” included researching and implementing methods to model and render photorealistic fur or hair. The goal was to create software that renders millions of hair segments in a minimum of time. This was a one-man project and took me about three months as part of a Computer Graphics course I took at Simon Fraser University in 1999.

Features

Pictures

This ball and torus were used to test and benchmark the shading model. Regularly shaped objects are typically used to examine the shadow gradient and highlights.
This ball and torus were used to test and benchmark the shading model. Regularly shaped objects are typically used to examine the shadow gradient and highlights.

Throughout the project, I used this squirrel (that i modeled after a picture I took on Vancouver Island) to demonstrate the software
Throughout the project, I used this squirrel (that i modeled after a picture I took on Vancouver Island) to demonstrate the software

In this example, by turning the color green, grass can be simulated, in this case very long grass
In this example, by turning the color green, grass can be simulated, in this case very long grass